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Re: More Feature Requests

Oh, okay cool! Thx :)
by TrustySam
Sun Jun 24, 2012 1:51 pm
 
Forum: PT4 Feature Requests
Topic: More Feature Requests
Replies: 4
Views: 328

Re: Feature Request #1: HUD Stats 'Att to Steal','Fold to St

Can you explain what problem you're seeing with the steal by position stats? Your second screenshot shows VPIP rather than steals, so I'm not sure what problem you're showing us? :) You mean to say that the steal% is calculated differently from VPIP for position - ie the steal% is the vpip for that...
by TrustySam
Sun Jun 24, 2012 1:50 pm
 
Forum: PT4 Feature Requests
Topic: Feature Request #1: HUD Stats 'Att to Steal','Fold to Steal'
Replies: 8
Views: 622

More Feature Requests

Hi, you know the luck bell curve ... I thought it might be fun to have a line for coin flips too (in addition to flushes, sets, and straights) if one could be added in some way. Also, somebody asked for this before, but would it be possible to add a column that shows opponents' hole cards as well as...
by TrustySam
Sun Jun 24, 2012 12:40 am
 
Forum: PT4 Feature Requests
Topic: More Feature Requests
Replies: 4
Views: 328

The Math Behind the Color-Coding for HUD Stats

When you color-code HUD Stats, it's treating null functions the same as results with a value of zero: http://i1132.photobucket.com/albums/m564/TrustySam/colorranges.png http://i1132.photobucket.com/albums/m564/TrustySam/nullfunction.png You know what I mean? Like if an opponent hasn't been in a posi...
by TrustySam
Sat Jun 23, 2012 9:52 pm
 
Forum: PokerTracker 4
Topic: The Math Behind the Color-Coding for HUD Stats
Replies: 2
Views: 365

Re: Feature Request #2: Remember Filter Settings Between Usa

Thx for getting to this sooner rather than later - nice job!
by TrustySam
Sat Jun 23, 2012 9:44 pm
 
Forum: PT4 Feature Requests
Topic: Feature Request #2: Remember Filter Settings Between Usage
Replies: 2
Views: 232

Re: Feature Request #1: HUD Stats 'Att to Steal','Fold to St

Each additional stat that we add puts further strain on every user's system. Each stat we add is cached, meaning we calculate the stat at import time for all players and store that value as a running total for everyone. In PT3 we did not have a CO specific position area - now in PT4 you can set a s...
by TrustySam
Sat Jun 23, 2012 9:40 pm
 
Forum: PT4 Feature Requests
Topic: Feature Request #1: HUD Stats 'Att to Steal','Fold to Steal'
Replies: 8
Views: 622

Re: Make HUD Lock Optional Rather Than Auto (pt 2)

That's fair enough ... I mean like I wish I didn't have to be so overbearing, but I couldn't think of any other way to get them to listen. FIVE people have already tried to get through to them, and they still weren't listening. If not for me, would you have been willing to pursue this on your own? I...
by TrustySam
Mon Apr 09, 2012 10:30 am
 
Forum: PT4 Feature Requests
Topic: Make HUD Lock Optional Rather Than Auto (pt 2)
Replies: 7
Views: 791

Re: Make HUD Lock Optional Rather Than Auto (pt 2)

Okay, I think I've figured out where you guys are coming from ... Has it been your plan to approach PT like a car? The thinking being that a car is just a car, and all cars go from point A to point B, but what can really separate one from the pack and get people to be willing to pay a lot more are a...
by TrustySam
Mon Apr 09, 2012 7:13 am
 
Forum: PT4 Feature Requests
Topic: Make HUD Lock Optional Rather Than Auto (pt 2)
Replies: 7
Views: 791

Make HUD Lock Optional Rather Than Auto (pt 2)

I'd really like for a developer, and not the mod team to respond to this so I can tell that you've thought about the AUTO-lock feature of the HUD. Apparently the last thread got closed because there was a couple of trolls who derailed the thread, so if non-technical people could please refrain from ...
by TrustySam
Mon Apr 09, 2012 1:20 am
 
Forum: PT4 Feature Requests
Topic: Make HUD Lock Optional Rather Than Auto (pt 2)
Replies: 7
Views: 791
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