As I'm playing lots of HU SNGs (a lot of which SuperTurbo), the Nash Equilibrium tables (www.holdemresources.net/hr/sngs/hune.html) are kinda important. I just realized that PT3 could actually help a lot with this, in a number of ways. So the next days I'll try to get this developed.
A number of things I want to do :
1. Show the Nash Push/Call tables as-is. This is the easiest of all. Basically just create a HUD panel or popup that has the tables in static form.
2. In addition to 1, also show the #BB of the effective stack size. This should be almost identical to how the M statistic works. The caveat is obviously the first hand of a new blind level as the HUD display can only work off the last completed hand. Don't think there is a way to solve this though (I recall reading that this is a problem for the M stat too).
3. Only show the table that is relevant for us. If I'm in the SB, I only want to see the Push table, if I'm in the BB, I only want to see the Call table. Determining whether I'm SB or BB should be straightforward so it's just a matter of making the stats dynamic.
4. Show the table in Fold/Push way instead of numbers, based on current effective stack size (see 2). This however will only be useful if the caveat of (2) is resolved because otherwise the table will give completely wrong suggestions on the 1st hand of a new level. Also, a table like this will never show how close a certain decision is, which might be important if you want to adapt against certain villains (play looser/tighter than what Nash would suggest). A better alternative is probably to just stick to 3, but to color code the decisions into the table by comparing the effective stacksize to each number in the table.
5. Just showing me Push or Fold based on my hole cards . Not feasible at all at this point as PT3 doesn't know the current hole cards.
If anyone has references, help, or whatever useful, I'd love to hear about it. I'll give updates in this thread..