BB raise vs SB limp

Discuss how to create custom stats, reports and HUD profiles and share your creations.

Moderators: WhiteRider, kraada, Flag_Hippo, morny, Moderators

Re: BB raise vs SB limp

Postby WhiteRider » Sat Jan 18, 2014 10:23 am

That does look like it, yes.
WhiteRider
Moderator
 
Posts: 53961
Joined: Sat Jan 19, 2008 7:06 pm
Location: UK

Re: BB raise vs SB limp

Postby potamito » Sat Jan 07, 2017 11:59 pm

....
potamito
 
Posts: 802
Joined: Wed Apr 21, 2010 4:20 pm

Re: BB raise vs SB limp

Postby wellrock77 » Wed Feb 01, 2017 1:10 am

Can someone help with what I would need to type in the new columns to get that same stat for cash games, so BB raises vs SB limp ?

Thanks
wellrock77
 
Posts: 32
Joined: Wed Feb 05, 2014 8:44 am

Re: BB raise vs SB limp

Postby Flag_Hippo » Wed Feb 01, 2017 8:38 am

All you need to do is substitute "tourney" with "cash" in the expression. Alternatively if you have already imported the tournament version you can convert it from tourney to cash using "Options -> Convert" in "Configure -> Statistics".
Flag_Hippo
Moderator
 
Posts: 14441
Joined: Tue Jan 31, 2012 7:50 am

Re: BB raise vs SB limp

Postby wellrock77 » Wed Feb 01, 2017 9:11 pm

Thanks
wellrock77
 
Posts: 32
Joined: Wed Feb 05, 2014 8:44 am

Re: BB raise vs SB limp

Postby potamito » Mon Feb 20, 2017 4:42 pm

kraada wrote:Yes, you'd need to make a modified version of raise with previous limpers. You would want to add in to your stat that the player faced exactly one limper (cash_hand_player_statistics.cnt_face_limpers = 1) and that the limper was from the small blind, which is done with: substring(cash_hand_summary.str_actors_p from 1 for 1)::int = 9

Trying to build a custom stat where active player is in the BB facing multiple limpers (>=2) but more importantly i would like one of those limpers to be the SB, thoughts?
potamito
 
Posts: 802
Joined: Wed Apr 21, 2010 4:20 pm

Re: BB raise vs SB limp

Postby Flag_Hippo » Mon Feb 20, 2017 7:52 pm

You can test for the actors string containing a '9' with:

Code: Select all
cash_hand_summary.str_actors_p LIKE '%9%'
Flag_Hippo
Moderator
 
Posts: 14441
Joined: Tue Jan 31, 2012 7:50 am

Re: BB raise vs SB limp

Postby potamito » Mon Feb 20, 2017 8:48 pm

yeah but the thing is if i use "tourney_hand_player_statistics.cnt_p_face_limpers >=2" i cant use the actors string cuz i would have to define the other actors in hand and obviously i dont know, all i care is to isolate a situation (if possible) when the active player is in the BB facing multiple limpers but i want to make sure the SB is one of then (and obviously the last one) and then BB makes a raise all in (i have no problem with this part).
potamito
 
Posts: 802
Joined: Wed Apr 21, 2010 4:20 pm

Re: BB raise vs SB limp

Postby Flag_Hippo » Tue Feb 21, 2017 6:08 am

Yes you can do that and the % on either side of the 9 means you don't need to know the positions of the other actors e.g.

Code: Select all
cash_hand_player_statistics.position = 8 AND cash_hand_player_statistics.cnt_p_face_limpers >=2 AND cash_hand_summary.str_actors_p LIKE '%9%'

This expression means that the BB is facing more than one limper and one of those limpers is the SB.
Flag_Hippo
Moderator
 
Posts: 14441
Joined: Tue Jan 31, 2012 7:50 am

Re: BB raise vs SB limp

Postby potamito » Mon Jun 19, 2017 4:22 pm

This is what i got for the action column....

Code: Select all
sum(if[cash_hand_player_statistics.flg_p_first_raise AND NOT cash_hand_player_statistics.flg_p_open_opp and cash_hand_summary.str_actors_p LIKE '%9%' and cash_hand_summary.str_aggressors_p like '88%' and cash_hand_player_statistics.cnt_p_face_limpers >= 2 and (cash_hand_player_statistics.amt_p_raise_made >= cash_hand_player_statistics.amt_p_effective_stack) and cash_hand_player_statistics.position = 8   , 1, 0])


But its not working...Thoughts?
potamito
 
Posts: 802
Joined: Wed Apr 21, 2010 4:20 pm

PreviousNext

Return to Custom Stats, Reports and HUD Profiles

Who is online

Users browsing this forum: No registered users and 33 guests

cron