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sum(if[tourney_hand_player_statistics.position=9 AND tourney_hand_player_statistics.amt_p_raise_facing> 0.5 * tourney_hand_player_statistics.amt_p_effective_stack
AND (tourney_hand_player_statistics.amt_p_effective_stack / tourney_blinds.amt_bb) >= 9
AND (tourney_hand_player_statistics.amt_p_effective_stack / tourney_blinds.amt_bb) < 13
AND tourney_hand_player_statistics.flg_blind_def_opp AND lookup_actions_p.action='C' AND tourney_hand_player_statistics.val_p_raise_aggressor_pos=0, 1, 0])
Gambleman101 wrote:I can see now that there are likely issues with the second term which uses effective stack to define if BTN moved all in or not (here I am trying to say he is all in if he bet more than half his stack).
Gambleman101 wrote:Also is the 5th term which flags blind defense strictly needed as I have already defined the players position as SB and the aggressors as BTN?
Gambleman101 wrote:Do you know a better way to code this?
(tourney_hand_player_statistics.amt_p_2bet_facing + tourney_hand_player_statistics.amt_blind / tourney_blinds.amt_bb) BETWEEN 9 and 13
I'm interested in "steal hands" so yeah I need it in. What is defined as a steal? Is it simply if the blinds face a single raise or does that single raise need to come from CO/BTN/SB? For example if I created a similar stat where the lead aggressor was say UTG then will the blind defense flag work or do I need something else? Thanks again for your help on this, HoldmeFlag_Hippo wrote:Gambleman101 wrote:Gambleman101 wrote:
Also is the 5th term which flags blind defense strictly needed as I have already defined the players position as SB and the aggressors as BTN?
This specifies that SB faced a steal (BTN raises first in) so if you want to include hands which were not a steal (another player limped or raised before the BTN) then you should remove it. If you do remove this part then this can also further influence the effective stack size for the SB based on the stacks of any players before the BTN who entered the pot.
Gambleman101 wrote:What is defined as a steal? Is it simply if the blinds face a single raise or does that single raise need to come from CO/BTN/SB?
Gambleman101 wrote:For example if I created a similar stat where the lead aggressor was say UTG then will the blind defense flag work or do I need something else?
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