Total aggression factor vs total aggression frequency

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Total aggression factor vs total aggression frequency

Postby Suboptimal88 » Wed Nov 05, 2014 5:06 pm

Hello , can anyone explain how these stats fair against each other? so far i understand aggression factor and i use it , i gotta admit its pretty accurate , i tried to use frequency today but it didnt work very well , perhaps i dont understand the meaning of numbers or something so can anyone tell me what the numbers mean? for example

if i see someone with 4+ af i know he is aggressive enough or 2 and below he is passive , how do these numbers translate into the frequency stat? and how accurate is it?

When i used it i assumed that 70% afq is similar to 4 af and 40% or below is similar to 2 or below af , are these numbers accurate?

Generally which stat would you recommend? i see most people recommend frequency but factor works much better , there is something i dont understand.... ty in advance.
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Re: Total aggression factor vs total aggression frequency

Postby kraada » Wed Nov 05, 2014 5:27 pm

Aggression Factor is: (Bets + Raises) / Calls
Aggression Frequency is: (Bets + Raises) / (Bets + Raises + Calls + Folds)

So Aggression Frequency (AFq) takes folding into account and Aggression Factor (AF) does not. The actual numbers you're looking for are going to be different -- they're obviously different calculations. But you could have a player with a very high AF because they raise or fold, but that player would have a low AFq.

Personally, I am not that big a fan of either one. Actions are fairly situation specific, so I find it much more useful to look at situational groupings. For example, Fold to F CBet and Fold to F Float both measure folding on the flop but the situations are very different. In the first case they were not the aggressor, and they folded to an aggressive action from the aggressor. In the second they were the aggressor, but checked and gave up. If they are doing one of the two much more than the other that's something I can use in my play -- but knowing someone is generally passive I find too nebulous to be that actionable.

That said, lots of people do find this information useful -- if you find a stat to help your play, you should use it.
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